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[CENTER_ALIGN]Over the past decades, knowledge of the Runes began to spread around Aeldra, as more were unearthed. 
[CENTER_ALIGN]The world's brightest minds, shamans, have studied thoroughly the ancient glyphs, collected 
[CENTER_ALIGN]information from the depths of the history and attempted to gather and determine the powers that 
[CENTER_ALIGN]they could possess. The sheer power held within them, was nowhere close to being translated and 
[CENTER_ALIGN]manipulated by our hands. Some surmised that their powers lured Jotun Thrym into the, as of today known, 
[CENTER_ALIGN]world of Aeldra. Those we managed to subdue are the ones nowdays people are using. Who knows what 
[CENTER_ALIGN]else is left in the depths of Metin2.

[COLOR=0xffd700;FONT_SIZE=15]Content List:
*1. Introduction of the Rune System.
*2. How to unlock runes?
*3. Frequently Used Tree paths & Pro Tips.
*4. How to upgrade runes?
*5. Rune Description & Stats (Lv1, Lv2)
*6. Terminology.


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[CENTER_ALIGN;FONT_SIZE=18;COLOR=58ADFF]1. Introduction of the Rune System

The system allows players to customize their character growth for specific tasks, such as PvP & PvM, 
by choosing from a wide variety of Runes. You can reach the system through the F5 shortcut.

[COLOR=ef4f00;FONT_SIZE=15]1.1 Primary Trees
There are 5 different Primary Trees that the player can choose to work on: 

*Precision
*Dominance
*Magic
*Determination
*Inspiration

After the player has picked his Primary Tree, he selects a Key Rune and 3 more 
runes to complete his tree based on his needs.

[COLOR=ef4f00;FONT_SIZE=15]1.2 Secondary Trees
Secondary Trees are combined with the Primary Trees to forge a complete Rune Page. 
The player picks another tree to combine and then selects 2 runes from that tree(Key Runes excluded)

[COLOR=ef4f00;FONT_SIZE=15]1.3 Control Buttons
In the top right corner of the Rune System Tab, you can find 4 control buttons: 

*Reset
*Reset Points
*Buy Points
*Save

In the bottom right corner of the Rune System Tab, you can find the Rune System Tutorial 
along with the 4 available Rune Pages. To switch between the Trees, click on the Tree Icon 
on the top before you save the Rune Page. When all 6 runes have bee unlocked and selected, 
you can save the current Rune Page to apply it to your character. Saved Runes can be reset 
with the 'Reset Points' button and saved Rune Pages can be reset with the "Reset" button.
Runes that are active appear in your affect list, in the top left corner of your screen.


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[CENTER_ALIGN;FONT_SIZE=18;COLOR=58ADFF]2. How to unlock runes?

To unlock a Key Rune (or a normal rune), you need 12 Rune Points.

[COLOR=ef4f00;FONT_SIZE=15]2.1 Rune Points
You can buy 1 Rune Point through the 'Buy Points' button in the top right corner of the Rune System Tab.
In the beginning and until you have 145 Rune Points, a Rune Point will require items from the 110Lv metin stones, 
in the 90Lv maps & 6.000.000 yang. After the 145th Rune Point and until the 720th Rune Point (max),
Rune Points will require items from the Metin of the Tree Beings, in 105Lv maps & 6.000.000 yang.

[COLOR=ef4f00;FONT_SIZE=15]2.2 Unlocking & Selecting a Rune
When you have 12 points available, click on the Rune you would like to unlock. After that, 
select the rune with the left mouse button and then press 'Save' for the bonuses to apply.
Attention: Now your page is saved and you cannot swap trees. If you'd like so, 
go the the second Rune Page and start over.


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[CENTER_ALIGN;FONT_SIZE=18;COLOR=58ADFF]3. Frequently Used Tree Paths & Pro Tips

[COLOR=ef4f00;FONT_SIZE=15]3.1 PvM popular Tree Path (for metin stones)
Primary Tree, Dominance: Soul Robbery, Monster, Boss, Metin.
Secondary Tree, Precision: Average Damage, Critical Damage.

[COLOR=ef4f00;FONT_SIZE=15]3.2 PvM popular Tree Path (for bosses)
For boss farming, you usually go with the tree path for metin stones and you change the "Metin" 
and the others to the most convenient Rune. For example: 
During a Zodiac Temple run, it's easier if you switch "Metin" to "Zodiac" rune and so on...

[COLOR=ef4f00;FONT_SIZE=15]3.3 Pro Tips
When killing a boss, switching to 'Thief' and 'Itemdrop' runes in another Rune Page at the last 
moment will maximize your chances for loot. The Rune 'Reinforced Dew Potions' should be used 
before you enable dews in order to receive greater amount of buffs. You need 1140 pieces of each item 
from the 90Lv maps & 3450 pieces of each item from the 105Lv maps to unlock all the available Lv1 runes.
As soon as you unlock 12/12 runes from your Primary Tree, you also receive a bonus of 
15% Strong against Half Human & 10% Defense against Half Human.


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[CENTER_ALIGN;FONT_SIZE=18;COLOR=58ADFF]4. How to upgrade Runes?

Having all the available runes unlocked, will grant you access to Lv2 runes. By clicking the (+) 
button you can upgrade a specific rune to Lv2, giving you enhanced bonuses (Key Runes excluded).


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[CENTER_ALIGN;FONT_SIZE=18;COLOR=58ADFF]5. Rune Description & Stats

Here we'll try to go in the depths of Runes and analyze them one by one.


[COLOR=ef4f00;FONT_SIZE=15]5.1 Domination
The Domination Tree is frequently used for PvM purposes, as it strengthens your attacks against monsters.

[COLOR=ef4f00]5.1.1 Lightning (Key Rune)
Rune Description: Performing 3 basic attacks or skills under 3 seconds against players will deal 1000 true damage 
against the currently selected player. This rune has a given cooldown.
Comment: A true damage attack means that your outgoing skill will damage the player as if he had 0% resistances.

[COLOR=ef4f00]5.1.1 Flash (Key Rune)
Rune Description: When you are out of combat for 1 second, you receive 100 movement speed.
Comment: You may have a maximum of 250 Movement Speed by foot. Although, when you're mounting your 
maximum movement is way more and the rune is extremely useful for long distance trips...

[COLOR=ef4f00]5.1.3 Soul Robbery (Key Rune)
Rune Description: Killing bosses with lv 90 or above will increase the number of collected boss souls. 
After every collected soul you receive 1 attack grade against non players. Stacks up to a given number (Max. 300). 
When you change this rune the collected boss souls will remain, but note that you cannot
collect boss souls if you have another keystone selected. Comment: 
The Attack Value gained from the Soul Robbery is not shown in the Character Tab (C), although it's active. 
You can check your Soul Robbery stacks in the top left corner (list of effects).

[COLOR=ef4f00]5.1.4 Monster
Rune Description: Strength against monsters +20%
Rune Description Lv2: Strength against monsters +25%
Comment: Strength against monsters triggers with everything that is not a player and can be attacked 
(including bosses and metinstones).

[COLOR=ef4f00]5.1.5 Devil
Rune Description: Strength against Devils +25%
Rune Description Lv2: Strength against Devils +30%
Comment: Thranduil, Bagjanamu and many other bosses are labeled as 'Devils'. 
Press the [I] button next to a monster's HP to check his genus.

[COLOR=ef4f00]5.1.6 Orc
Rune Description: Strength against Orcs +25%
Rune Description Lv2: Strength against Orcs +30%
Comment: Jotun Thrym and many other bosses are labeled as 'Orcs'. 
Press the [I] button next to a monster's HP to check his genus.

[COLOR=ef4f00]5.1.7 Boss
Rune Description: Strength against Bosses +20%
Rune Description Lv2: Strength against Bosses +25%
Comment: Any monster that has the blue labeled scull animation above his head, 
is labeled as a boss.

[COLOR=ef4f00]5.1.8 Animals
Rune Description: Strength against Animals +25%
Rune Description Lv2: Strength against Animals +30%
Comment: Press the [I] button next to a monster's HP to check his genus.

[COLOR=ef4f00]5.1.9 Esoteric
Rune Description: Strong against Esoterics +25%
Rune Description Lv2: Strong against Esoterics +30%
Comment: Press the [I] button next to a monster's HP to check his genus.

[COLOR=ef4f00]5.1.10 Metin
Rune Description: Strong against Metinstones +20%
Rune Description Lv2: Strong against Metinstones +25%
Comment: It triggers against every metinstone in the game.

[COLOR=ef4f00]5.1.11 Undead
Rune Description: Strong against Undead +25%
Rune Description Lv2: Strong against Undead +30%
Comment: King of the Crystal Dragons and many other bosses are labeled as 'Undead'. 
Press the [I] button next to a monster's HP to check his genus.

[COLOR=ef4f00]5.1.12 Zodiac
Rune Description: Strong Against Zodiac +5%
Rune Description Lv2: Strong against Zodiac +10%
Comment: It triggers against almost everything inside the Zodiac Temple. 
Press the [I] button next to a monster's HP to check his genus.


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[COLOR=ef4f00;FONT_SIZE=15]5.2 Precision
Strengthen your normal attacks.

[COLOR=ef4f00]5.2.1 Tribushit (Key Rune)
Rune Description: Every 3rd basic attack against a player will apply some true damage against the 
selected target as a bonus damage. This damage is separated from your 3rd attack's damage.
Comment: Combatant classes and fast attackers can profit significantly.

[COLOR=ef4f00]5.2.2 Blood Rush (Key Rune)
Rune Description: Performing 8 basic attacks under 10 seconds will boost your 9th basic attack's 
damage by a given percentage against your current target.
Comment: Combatant classes and fast attackers profit significantly from this rune as well; 
works on monsters too.

[COLOR=ef4f00]5.2.3 Cold Feet (Key Rune)
Rune Description: Your first basic attack against any target will heal you by 20% of the damage dealt 
and give you 100 movement speed for 1.5 seconds. This rune has a given cooldown.
Comment: Classes that need to reposition rapidly such as Healer Shamans and Archery Ninjas gain a big advantage.

[COLOR=ef4f00]5.2.4 Average Damage
Rune Description: Average Damage +10%
Rune Description Lv2: Average Damage +12%
Comment: Both valueable boost for PvM & PvP.

[COLOR=ef4f00]5.2.5 Manadamage
Rune Description: Max. HP +1000
Rune Description Lv2: Max. Hp +1500
Comment: HP is never worthless...

[COLOR=ef4f00]5.2.6 Distance
Rune Description: Arc Range +50m
Rune Description Lv2: Arc Range +100m
Comment: Archery Ninjas are always range-dependant while in combat. 
Make use of that rune to out-range your enemy.

[COLOR=ef4f00]5.2.7 Poisoning
Rune Description: Poisoning Chance +10%
Rune Description Lv2: Poisoning Chance +15%
Comment: You can poison a target as long as he's within +/- 15 Levels from you.

[COLOR=ef4f00]5.2.8 Slowdown
Rune Description: Slowing Chance +10%
Rune Description Lv2: Slowing Chance +15%
Comment: Slowing effect has hidden side-effects too... Who knows?

[COLOR=ef4f00]5.2.9 Blackout
Rune Description: Blackout Chance +10%
Rune Description Lv2: Blackout Chance +15%
Comment: Blackout doesn't work against targets that are immune to Blackouts.

[COLOR=ef4f00]5.2.10 Attack Value
Rune Description: Attack Value +50
Rune Description Lv2: Attack Value +75
Comment: Valueable resource for all attack-dependant classes.

[COLOR=ef4f00]5.2.11 Magic Attack Value
Rune Description: Magic Attack Value +50
Rune Description Lv2: Magic Attack Value +75
Comment: Magic classes such as Shamans, Sura BM, etc... 
will take a good advantage of it.

[COLOR=ef4f00]5.2.12 Critical Damage
Rune Description: Critical Damage +20%
Rune Description Lv2: Critical Damage +25%
Comment: The critical damage boosts only your Critical attack's outgoing damage. 
Not the same with Critical Chance.

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[COLOR=ef4f00;FONT_SIZE=15]5.3 Sorcery
Strengthen your Skills.

[COLOR=ef4f00]5.3.1 Attack = Defense (Key Rune)
Rune Description: If you attack a player with a skill or a basic attack, you charges an inactive normal shield. 
Once this inactive shield reached its capacity, it becomes active, and depletes as you receive damage. 
Once the shield is depleted, you can charge it again. Normal attacks generate 100 inactive shield, 
skills generate 200 inactive shield.
Comment: The inactive shield has no indicator even when depleted, but it's active anyway. Make use of it in PvP.

[COLOR=ef4f00]5.3.2 Time Jump (Key Rune)
Rune Description: Using 4 skills against players under 10 seconds will reset your last used skill's cooldown. 
This can't reset the cooldown of Flame Spirit, so it will reset the last skill used before the Flame Spirit. 
This rune has a given cooldown.
Comment: Skill based classes will have a granted advantage over combatant and hit-based classes.

[COLOR=ef4f00]5.3.3 Berserker (Key Rune)
Rune Description: Attacking players under 3 seconds with 3 skills or basic attacks will give you a given 
amount of movement speed for 1.5 seconds. This rune has 1.5 seconds cooldown.
Comment: Works well with both fast attackers and mages.

[COLOR=ef4f00]5.3.4 Penetration
Rune Description: Chance of Piercing Hits +20%
Rune Description Lv2: Chance of Piercing Hits +25%
Comment: Piercing chance works on skills too...

[COLOR=ef4f00]5.3.5 Skill Damage
Rune Description: Skill Damage 8%
Rune Description Lv2: Skill Damage 10%
Comment: A serious source of damage for your skills for all classes.

[COLOR=ef4f00]5.3.6 Mount Paralyze
Rune Description: When you hit an enemy, he receives a debuff "Paralyzed" and cannot mount 
for the next 5 seconds.
Rune Description Lv2: When you hit an enemy, he receives a debuff "Paralyzed" and cannot mount 
for the next 5 seconds.
Comment: Are you a wizzard?

[COLOR=ef4f00]5.3.7 Critical
Rune Description: Chance of Critical Hits +20%
Rune Description Lv2: Chance of Critical Hits +25%
Comment: Increases your chances to critically strike your enemy. Do not confuse it with Critical Damage.

[COLOR=ef4f00]5.3.8 Surface Damage
Rune Description: Area Damage Boost +5%
Rune Description Lv2: Area Damage Boost +10%
Comment: Increases the damage of AOE (Area of Affect) skills.

[COLOR=ef4f00]5.3.9 Individual Damage
Rune Description: Single Target Damage Boost +8%
Rune Description Lv2: Single Target Damage Boost +10%
Comment: Increases the the damage of target-only attacks.

[COLOR=ef4f00]5.3.10 Speed
Rune Description: Movement Speed +20%
Rune Description Lv2: Movement Speed +25%
Comment: Run forest, run...

[COLOR=ef4f00]5.3.11 Spell Speed
Rune Description: Casting Speed +10%
Rune Description Lv2: Casting Speed +15%
Comment: Casters will have a good time with this rune.

[COLOR=ef4f00]5.3.12 Attack Speed
Rune Description: Attack Speed +15%
Rune Description Lv2: Attack Speed +20%
Comment: Could be used in highly attack-dependant classes. Maximum Attack Speed is 200.


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[COLOR=ef4f00;FONT_SIZE=15]5.4 Determination
Strengthen your defenses.

[COLOR=ef4f00]5.4.1 Skill Master (Key Rune)
Rune Description: After every 4 skills or basic attacks against players, you deal magic damage equal to 4% 
of your base health against your current target. This rune has a given cooldown.
Comment: Tanks will make a great use here. Wait, isn't everyone a tank?

[COLOR=ef4f00]5.4.2 Transfusion (Key Rune)
Rune Description: When you kill a given number of players, your party members' health is restored to 100%. 
Only party members receive this heal, so it has no effect on you.
Comment: That's the most supportive rune I've seen.

[COLOR=ef4f00]5.4.3 Mantra Shield (Key Rune)
Rune Description: Using a skill will give your party members 500 active magic shield. It stacks up to a maximum 
of 3000 active magic shield. You will not receive magic shield when you use a skill. 
Example: If you are in a 2-man group, only the other player will receive the shield. This rune has a given cooldown.
Comment: Extremely useful for opvp and tank-wise characters.

[COLOR=ef4f00]5.4.4 Defense
Rune Description: Defense +100
Rune Description Lv2: Defense +200
Comment: Defense reduces the incoming damage from hits and increases the incoming damage 
from enemy's piercing hits.

[COLOR=ef4f00]5.4.5 Magic Defense
Rune Description: Magic Defense +50
Rune Description Lv2: Magic Defense +75
Comment: Extremely useful rune against skill-dependant classes like Shaman, Sura BM.

[COLOR=ef4f00]5.4.6 Defense in %
Rune Description: Defense +5%
Rune Description Lv2: Defense +10%
Comment: Scales up as the numbers grow...

[COLOR=ef4f00]5.4.7 Resistance to Skills
Rune Description: Resistance against Skill Damage +10%
Rune Description Lv2: Resistance against Skill Damage +15%
Comment: Extremely useful rune against all skill-dependant classes.

[COLOR=ef4f00]5.4.8 Resistance to Attacks
Rune Description: Average Damage Resistance +10%
Rune Description Lv2: Average Damage Resistance +12%
Comment: Fundamental defense against combatant classes.

[COLOR=ef4f00]5.4.9 Resistance to Everything
Rune Description: Defense Bonus +5%
Rune Description Lv2: Defense Bonus +8%
Comment: Reduces all the incoming damage from all abilities.

[COLOR=ef4f00]5.4.10 Block
Rune Description: Chance to block a close-combat attack +5%
Rune Description Lv2: Chance to block a close-combat attack +10%
Comment: Blocking a close-combat attack will deal 0 damage to you.

[COLOR=ef4f00]5.4.11 Dodge
Rune Description: Chance to Avoid Arrows +10%
Rune Description Lv2: Chance to Avoid Arrows +15%
Comment: Works only with Arrow single Attacks and not with skills.

[COLOR=ef4f00]5.4.12 Reflect
Rune Description: Chance to reflect a close combat hit +10%
Rune Description Lv2: Chance to reflect a close combat hit +15%
Comment: Reflecting a close combat hit will deal damage to your enemy attacking you.


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[COLOR=ef4f00;FONT_SIZE=15]5.5 Inspiration
Strengthen your friends

[COLOR=ef4f00]5.5.1 Skill Specialist (Key Rune)
Rune Description: Being in combat against players for 10 seconds will increase your casting speed for 10 seconds. 
If you do not receive damage from players or do not deal damage to players for more than 4 seconds, 
the counter resets. This rune has 60 seconds cooldown.
Comment: Casters will profit.

[COLOR=ef4f00]5.5.2 Slowdown (Key Rune)
Rune Description: Your first attack against players without this rune's slow affect active will slow their 
movement and attack speed by 10% for 2 seconds. 
This slow will reduce the current value and the incoming values after the affect activates. After this slow 
wears off, your attack speed and movement speed is restored. This rune has a given cooldown.
Comment: Controlling your enemy's stats is a real thing?

[COLOR=ef4f00]5.5.3 Thief
Rune Description: Has 5% chance to get a double loot from metins, monsters or bosses.
Comment: Favorite rune for droppers. Switch to this rune a moment before a metin or a boss goes down.

[COLOR=ef4f00]5.5.4 Mount Bonus
Rune Description: Mount Reinforcement +20%
Rune Description Lv2: Mount Reinforcement +25%
Comment: A nice income from an unexpected rune?

[COLOR=ef4f00]5.5.5 Reinforce Dew Potions
Rune Description: Potion Effect Raise +25%
Rune Description Lv2: Potion Effect Raise +30%
Comment: Use this rune before activating your Dews to enhance their effects.

[COLOR=ef4f00]5.5.6 Enhanced Healing Effects
Rune Description: Healing +10%
Rune Description Lv2: Healing +15%
Comment: Healing from potions is increased.

[COLOR=ef4f00]5.5.7 Enhanced Bonuses
Rune Description: Aura: Equipment Reinforcement +3%
Rune Description Lv2: Aura: Equipment Reinforcement +5%
Comment: Another nice source of damage (and not only) from an unexpected rune.

[COLOR=ef4f00]5.5.8 Enhanced Healing Effects
Rune Description: Aura: Healing +5%
Rune Description: Aura: Healing +10%
Comment: All Healing effects are increased by this rune.

[COLOR=ef4f00]5.5.9 Leadership
Rune Description: Increases your leadership bonus by 15%
Rune Description Lv2: Increases your leadership bonus by 20%
Comment: You can use that to your partners for better leadership bonuses.

[COLOR=ef4f00]5.5.10 Experience
Rune Description: Experience Bonus 20%
Rune Description Lv2: Experience Bonus 50%
Comment: Increases all incoming Experience.

[COLOR=ef4f00]5.5.11 Itemdrop
Rune Description: Chance to drop double the items +20%
Rune Description Lv2: Chance to drop double the items +50%
Comment: Another favorite rune for droppers. Switch to this rune a moment before metins or bosses go down.

[COLOR=ef4f00]5.5.12 Yang
Rune Description: Chance to drop double Yang +20%
Rune Description Lv2: Chance to drop double Yang +50%
Comment: Yang collectors, here I go...


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[CENTER_ALIGN;FONT_SIZE=18;COLOR=58ADFF]6. Terminology

Here we will give a more detailed insight on the terminology used above, in the runes description.

[COLOR=ef4f00;FONT_SIZE=15]6.1 Basic Attack
Every single attack made with your weapons or bare hands counts as basic attack. One basic attack starts when the 
attack animation begins, and ends when the attack animation is finished. Every weapon type (including fists) 
except the daggers do one attack animation when you hit the space one time (of course if you hold the space down 
your character does multiple attack animation depending on your active combo skill and the weapon you use).
Daggers do two attack animations during one hit, so it counts as 2 basic attacks.
If your basic attack does not hit any type of character, or the basic attack is blocked or dodged, 
it does not counts as basic attack. If you deal damage to multiple targets under one attack animation, 
it still counts as maximum 1 (2 if using daggers) basic attack (if all of your targets block or dodge that attack, 
it counts as 0, but if at least one of the targets can not block or can not dodge the attack, it counts as maximum.

[COLOR=ef4f00;FONT_SIZE=15]6.2 Skill Attack/Use
In the rest of the guide we only use the phrase skill for those non basic attack abilities that deals non negative 
damage to one or more targets (excluding your character). Every wave of damage counts as one skill. 
However, one wave of damage counts only once no matter how much target it hits. 
(If it does not hit any target, it counts as 0.)
Spirit Flame counts as a skill every time a flame leaves the caster and deals damage to one or more target 
(still only counts as one skill per flame). Some skills have more wave of damage, 
for example the Three Way Cut counts as 3 skills.

[COLOR=ef4f00;FONT_SIZE=15]6.3 Out of combat
A character considered as out of combat if it does not receive any type of positive damage for a short period. 
The damage is checked after the resistances.

[COLOR=ef4f00;FONT_SIZE=15]6.4 In combat
The exact and full opposite of "out of combat", so if you are not "out of combat", you are "in combat".

[COLOR=ef4f00;FONT_SIZE=15]6.5 Shield or magic shield
With this new runes we introduce a new element in the game called shields.
We distinguish two types of shields: Magic shields, Normal shields.

[COLOR=ef4f00]6.5.1 Magic shields only mitigate magic damages, normal shields mitigate every type of damage.
Also shields have two different status: Active, Inactive

[COLOR=ef4f00]6.5.2 Shield Function
The mechanics of the shields is very simple: When you are about to receive damage, the damage 
will be mitigated by your active shields. So if you have 1000 active normal shield and you 
receive 800 damage, you will lose 800 active normal shield, but you will not lose any HP. 
The damage to the shields is always calculated after the resistances, so for example the 
damage will be mitigated by the sura's black shield first. If you have active magic shield and 
active normal shield and you receive magic damage, the damage will be mitigated by the magic shield first.

[COLOR=ef4f00;FONT_SIZE=15]6.6 True Damage
This is a new type of damage which ignores all type of resistances/defences. 
This damage can only be mitigated by active normal shields. However, 
the Debuff of the Hydra in the ship defense dungeon is applied to this type of damage too.

[COLOR=ef4f00;FONT_SIZE=15]6.7 Base Maximum Health
Your maximum health without any kind of bonus.

[COLOR=ef4f00;FONT_SIZE=15]6.8 Disconnecting, teleport or changing runes will reset your rune related stats, including all types of shields. 
Only the collected boss Souls (from Soul Robbery) are saved.



