0) TUTORIAL
	• Execute the sql query (log.battle_royale)
	• Add to player.player table - column "battle_royale_char" BYTE
	  with default value 10 (warrior male - skill group 1)
	• Add config file to server files (locale/xx/battle_royale.txt)
	• Add the battle royale event map to CH99
	• Add new quest (battle_royale_winner.lua)
		and edit the items/text for winner
	• Add to locale_string.txt:
		"Function not available in battle royale map."
		"Battle Royale Event is currently disabled."
		"You are late. Battle Royale event is already running."
		"You are already in battle royale map."
		"Only 1 IP per character can join the battle royale event."
		"Battle royale: this position is not valid"
		"You cant teleport to the waiting lobby."
		"You are kicked from event, because u havent selected position in time."
		"Your position was randomly selected."
		"New SafeZone has been revealed. Check the map!"
		"You are out of zone! You received %d dmg."
		"You lost in battle royale. Your position: %d"
		"Cannot continue with the event. Not enough players."
		"Battle royale has no winner. Event ends in draw."
		"Player %s has won the battle royale event!"
		
	• In uiBattleRoyale.py:
		change BATTLE_ROYALE_MAP_NAME (in case you have different map))

1) Requirements for the map
	• "Waiting lobby" needs to have NO-PVP zone (BANPK attribute)
	• Every "nonmovable" position needs to have BLOCK attribute
	• battle_royale.cpp : dwCenterPositions
		-add center position for zones here
		(to make sure, center of zone will be accessible for players)